
The console can produce sound and music with either or both sound chips, the main one being the Yamaha 2612 (FM, PCM and DAC) and the simpler Texas Instruments SN6489 (PSG or Pulse Sound Generator). You can use it as a base but it will not save you the effort to rework the song so it sounds decently. Many instructions like timing, vibrato, envelopes, arpeggio are only interpretations if you convert a VGM to MIDI. To sum it up, you can easily lose a song’s “feel” if you just treat vgm as input, change some instrumentation and output your creation without carefully listening to what’s going on in the VGM. I came across this article by 2 Mello who covered the most important issues when creating real music from a VGM source. You need to understand that the instructions stored in VGM are meant for the hardware that sits in the console and not for any music production tool that runs on your computer. Working with VGM is very different from working with other data such as MIDI or WAVE. Depending on the format it contains the digitized samples, sequences and all information needed for playing it back just like the real thing. A VGM file is pretty much the exact same data that the console reads from a cartridge to play music and sounds.
#Vgz player music how to
Let me introduce you to some techniques how to do that: VGM If you’re like me and lack this ability you want something you can work with, a wave or midi file. Finding “arranged” or “orchestrated” soundtracks to compliment a MSU-MD patched game and create a soundPack is a tideous task, so why not take the chipsound and remix it? Shouldn’t be too hard, right? Well - if you’re a musician and could play a melody just by listening then yes.
